Yeah, that’s my lame attempt at self-deprecation.
Note to self: the next time you write a blog post stating that a writer writes every day, don’t follow it up with a year of not writing.
I had a couple of projects offered last summer which I passed on simply because I was at a mental point where writer’s burnout seemed a valid option, so I’ve done (very) little writing this past year and concentrated more on hanging out with my wife and kids, shuttling the latter to and from various activities, helping out more at the elementary school my daughter attends (for which I wound up being awarded Patron of the Year honors which had been completely unexpected), playing video games with the kids, and watching too much TV (still). Basically, what I’ve been doing the last few years without the headache of forcing myself to sit at the keyboard every day either writing or attempting voice-over.
What I’ve discovered is that I still want to write, but the need to do so is less aggravating. Either I write or I don’t write. I spend a lot of time writing in my head, but when I sit at the keyboard, I wind up staring at a blinking cursor, decide to hop on the ‘net for inspiration, and two hours later I’ve surfed a dozen sites, given myself a headache doing so, managed not to write anything, and it’s time to pick the kids up from school. And wasn’t the whole point to do this without the throbbing skull? What I’d really like is a means to just think about writing and have the words magically appear on screen. That way I could write in my sleep.
Which would likely get me in trouble, so scratch that idea.
Now, when I say I haven’t been writing, I’m not being completely truthful. I still carry around my notebook and keep track of ideas as they float between my ears. I have notes for a couple of novels and half a dozen short stories, ideas for possible blog posts, and scribbles here and there on a setting or two that came to mind during the past year.
The kids and I were watching The Musketeers on BBCAmerica¹ and I found myself admiring the overuse of leather in the costumes, the dusty settings, the brawling sword fights, and the crack of musket fire. A few weeks after the season ended I saw Quigley Down Under (which I still think is one of the best Westerns ever produced), and I thought Musketeers + Old West + Pirates (since everything is better with pirates), so I began jotting ideas for what I’m currently calling the Crossbones & Cattle Barons, or Swashbuckling Old West, setting.
I know I want a continent ripe for plunder, discovered sometime shortly after a protracted war between various political factions across the remainder of the world. The continent has arable land, wide open spaces, mountains filled with jewels and precious metals, and it includes creatures not encountered in other countries along with a native population that fiercely guards its homeland. Tentatively, I’d be running this with the Honor & Intrigue system² because a few members in my gaming group (including me) are interested in seeing that system being used. Not that a system should have any real bearing on the setting itself and it probably wouldn’t anyway, but I do have a tendency to make system mechanic notes as I’m brainstorming.
I’d wavered awhile on including non-humans in the setting but decided since one of the major resources found in this New World would be Dragon Stones, the fossilized remnants of long-dead dragons, that having non-humans was a small step (and allows use of those elf, dwarf, orc, and goblin swashbuckler figures from Reaper). So, yeah, the standard fantasy races are there but with minor tweaks. Many of the standard fantasy monsters will be included as well but I’m working on reasons for them to exist and not drop them in just “because they’re in the monster manual.”
I know one of the towns at the edge of settled lands in this New World is Farkeep, a mining colony, at which is stationed a regiment of King’s Musketeers to guard against monsters and those natives I’d mentioned earlier . . . halflings (or gnomes). I haven’t come up with a better name for them yet, but I wanted a race that is small and would refer to the long-dead dragons as creators or deities. Yeah, I could go the 3rd edition D&D route and have them be kobolds, but I still recall images of the dog-headed creatures from the 1st edition Monster Manual. That may all change.
One of the areas near Farkeep is a ranch called The Iron Y, run by a retired alchemist named Yeager. He has a problem with those halflings (or gnomes or kobolds) and might wind up hiring a group of adventurers to exterminate the varmints. And, of course, the alchemist will wear a shooting iron slung low on his hip and chew up the scenery, claiming he had been born on the wrong continent . . . or maybe not.
I’ll keep plugging away at the setting, jotting notes as they come to mind, and I’ll try to post ideas here once every few weeks. We’ll see how things go.
1. The first season of which we thoroughly enjoyed. The second season was less enjoyable for the kids because it was a bit darker (and methinks the third season will be even more so) and they found Rochefort less amusing as a villain than Cardinal Richelieu. And I thought Peter Capaldi was excellent in that role.
2. Which you might recall my mentioning previously as being a variant of the Barbarians of Lemuria system.