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Fast and Loose Role-play*


For the past year (or so) I’ve been on the hunt for a game system that has a minimum of rules to remember and is easily run. I’ve looked at various titles and discarded each until I came across Barbarians of Lemuria** by Simon Washbourne, author of SUPERS! and other game systems. The link provided takes you to the basic (free) game.

I’m not going to review the game system here. If you’d like to read a review (or two), you can find some here and here at RPG.net and here at Knights of the Black Banner. What I will give you is a quick overview of the system.

Barbarians of Lemuria (henceforth BoL) is designed around the mechanic of roll 2d6, add the relevant Attribute, add Combat Ability (if fighting) or Career (if not fighting), plus any other modifiers the GM calls for, and try to meet or beat a target number of 9. It doesn’t really get much more complicated than that.

Characters have Attributes of Strength, Agility, Mind, and Appeal; and Combat Abilities of Brawl, Melee, Ranged, and Defense, each having a range of -1 to 5 (or a maximum of 3 for a beginning character). Unlike practically every game system to hit the market since the mid-80s, BoL doesn’t have lists of skills that characters have to pay points into and improve. Instead, they have Careers, and a character’s Rank in a Career determines how capable he is in it, ranging from 0 for someone who either hasn’t been pursuing the Career for very long (or merely has a natural ability in it) to Rank 5, meaning he is a master and hardly ever fails “skill checks” in that Career. A few sample Careers are Barbarian, Magician, Noble, Slave, Thief, and so on.

The game also doesn’t include long equipment lists with accompanying costs. In fact, Washbourne notes in the chapter on equipment that characters can have whatever gear would be necessary for adventuring, and there are no rules for encumbrance. However, he does also add:

If you want backpacks full of . . . adventuring gear, a weapon for every occasion, three spare suits of armour and a pack animal to carry it all around on then play another game. If all you want is a breechclout and a sturdy blade, play on!

At this point I’ve only played and/or run one-shots with the system (and its variants), so I do not know how well the system would run for a long-term campaign.*** What I do know is the game plays pretty fast, and encounter building avoids most of the hassle I’ve run into with other systems.****

This is definitely a system I will spend more time playing.

*********************

*I dropped from my weekly gaming group two months or so back. Doesn’t mean I’ve given up thinking about games—or writing about them—just playing them for the time being . . . although I did start running my kids through the Star Wars: Edge of the Empire Beginner Game, another system that I find interesting so far.

**Not to be confused with Lemurian barbarians, which I’d expect to be rather nasty tempered and not much fun to play with.

***Though I do have plans to run a Hyborian Age (Conan) campaign at some point.

****The basic rules don’t spend much time with NPCs, so the GM is forced to make things up on the fly, which really isn’t difficult with this system anyway but someone new to the whole roleplaying thing might have problems. Barbarians of Lemuria Legendary (the advanced rules, available here or here, not free) provides more assistance with “winging it.”

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